Computer & Video Games Report Cover TrendFeedr

Computer & Video Games Report

: Analysis on the Market, Trends, and Technologies
85.0K
TOTAL COMPANIES
Widespread
Topic Size
Incremental
ANNUAL GROWTH
Surging
trending indicator
490.0B
TOTAL FUNDING
Developing
Topic Maturity
Overhyped
TREND HYPE
N/A
Monthly Search Volume
Updated: October 27, 2025

The computer and video games market is large and accelerating: total industry revenue was reported at $219,000,000,000 in 2023 and the internal data forecasts continued expansion through the decade, driven by cloud gaming, mobile software share, and AI-enabled content workflows. Market intelligence from Newzoo and related market reports points to platform- and region-specific growth (console cycles lifting revenue, APAC strengthening PC engagement), while developer surveys show one in three studios already using generative AI in production—together these forces re-shape product roadmaps, distribution, and unit economics for studios and platform owners Newzoo Global Games Market Report 2025.

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Topic Dominance Index of Computer & Video Games

The Topic Dominance Index trendline combines the share of voice distributions of Computer & Video Games from 3 data sources: published articles, founded companies, and global search

Dominance Index growth in the last 5 years: -20.99%
Growth per month: -0.4%

Key Activities and Applications

  • Development & publishing of cross-platform titles (PC, console, mobile) with emphasis on persistent live-service features and in-game economies to drive lifetime value and retention.
  • Cloud gaming and streaming services that remove local-hardware barriers and extend high-fidelity titles to low-end devices and browsers.
  • Generative AI pipelines for rapid asset creation, localisation, QA assistance, and procedural content generation that reduce production time and cost for both indies and mid-sized studios.
  • Immersive AR/VR experiences and location-based venues (LBEs) used for social gaming, training, and fitness use cases; these integrate motion tracking, haptics, and free-roam designs.
  • Competitive gaming and esports platforms (tournaments, wagering, sponsored leagues) as audience and monetisation engines that feed hardware and peripheral sales.
  • Serious and cognitive games for education, rehabilitation, and workforce training that leverage game mechanics and measurement frameworks to deliver measurable skill outcomes.

Technologies and Methodologies

  • Real-time rendering advances (ray tracing plus AI upscaling) that deliver high-fidelity visuals on midrange hardware, improving perceived value without proportionate hardware spend Allied Market Research PC Games Report.
  • Cloud streaming stacks (edge compute + 5G + adaptive codecs) that reduce latency and enable instant play across devices, turning games into on-demand services rather than downloads.
  • Generative AI and procedural systems for automated 3D asset, animation, dialogue, and level generation that speed iteration and widen creative scope; companies build AI pipelines as part of core production tech stacks GDC 2025 AI usage.
  • Sensor fusion and haptic systems (gloves, suits, adaptive controllers) that translate fine motion into game inputs and tactile outputs, enabling embodied interactions used in XR, sports sims, and rehabilitation.
  • Data-driven live operations: telemetry, cohort analytics, and A/B experimentation govern content cadence, pricing, and retention playbooks to maximize LTV for live-service titles.
  • Cross-platform and middleware SDKs (Unity/Unreal + platform adapters) that reduce porting cost and support one-codebase strategies for "play anywhere" launches.
  • AI-assisted QA and automated testing tools that scan builds for regressions, balance issues, and multi-platform regressions—critical to shorten release windows in multi-platform pipelines.

Computer & Video Games Funding

A total of 8.7K Computer & Video Games companies have received funding.
Overall, Computer & Video Games companies have raised $490.0B.
Companies within the Computer & Video Games domain have secured capital from 29.3K funding rounds.
The chart shows the funding trendline of Computer & Video Games companies over the last 5 years

Funding growth in the last 5 years: -68.74%
Growth per month: -1.95%

Computer & Video Games Companies

  • PlayFab — A backend-as-a-service focused on live operations, player data, and economy systems; it shortens time-to-market for mid-sized studios by providing hosted multiplayer logic, analytics, and virtual economy tooling that integrate into major engines and storefronts.
    (Note: PlayFab's tooling directly maps to the Key Activities of live service operations and cross-platform data pipelines.)
  • Improbable — Provides distributed simulation technology to host large persistent worlds and complex server-side simulations; its platform targets MMOs and persistent social experiences that require horizontal scalability and deterministic event processing.
    (Improbable addresses cloud-native multiplayer and large-scale world simulation use cases highlighted in Emergent Trends.)
  • Moonlander.ai — An emergent AI toolchain focused on generative 3D asset creation and automated environment generation for small teams; it enables rapid prototyping and reduces art-production bottlenecks for 3D titles and XR experiences.
    (Moonlander.ai aligns with the Technologies section on generative asset tooling and fast iteration.)
  • Sphery — A specialist in mixed-reality fitness and cognitive-training games that combine physical motion with cognitive tasks; its work reflects the convergence of immersive gaming with health and training verticals and the documented rise of cognitive/therapeutic applications.
    (Sphery illustrates the commercial pathway from entertainment mechanics to measurable training outcomes.)
  • Tilki.ai — A smaller company building AI copilots and gameplay analytics tools that assist designers with procedural dialogue, NPC behaviour tuning, and automated playtesting; their stack targets faster iteration and improved accessibility of advanced AI models for mid-sized studios.
    (Tilki.ai maps to the trend of AI integration across design, QA, and dynamic content systems.)

Gain a better understanding of 85.0K companies that drive Computer & Video Games, how mature and well-funded these companies are.

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85.0K Computer & Video Games Companies

Discover Computer & Video Games Companies, their Funding, Manpower, Revenues, Stages, and much more

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Computer & Video Games Investors

Gain insights into 22.1K Computer & Video Games investors and investment deals. TrendFeedr’s investors tool presents an overview of investment trends and activities, helping create better investment strategies and partnerships.

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22.1K Computer & Video Games Investors

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Computer & Video Games News

Gain a competitive advantage with access to 270.8K Computer & Video Games articles with TrendFeedr's News feature. The tool offers an extensive database of articles covering recent trends and past events in Computer & Video Games. This enables innovators and market leaders to make well-informed fact-based decisions.

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270.8K Computer & Video Games News Articles

Discover Latest Computer & Video Games Articles, News Magnitude, Publication Propagation, Yearly Growth, and Strongest Publications

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Executive Summary

The computer and video games sector presents a mixed picture for business leaders: large and expanding market value sits beside shifting unit economics driven by subscriptions, cloud delivery, and AI-augmented production. Strategic winners will pair platform-aware product strategies (regionally tuned) with technology investment in AI pipelines, cross-platform middleware, and cloud streaming. Opportunities concentrate where technology reduces barrier-to-entry (generative asset tools, no-code engines) and where games intersect adjacent markets (education, health, fitness, and enterprise simulation). Companies that coordinate product, data, and distribution strategies to capture long-term engagement will increase monetisation per user while reducing per-title production risk.

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